![]() If gold is the main currency, it’s very simple to perform gold-accumulating tasks to supply the secondary market. ![]() Gold Farmers: Online RPGs often get infested by gold farmers who play the game to accumulate large quantities of gold that are then sold to other players.These sinks are generally an unnecessary obligation and can be frustrating if a player is low on gold. Gold Sinks: Games that use gold incur high inflation unless they have sufficient gold sinks in the form of mandatory expenses such as item repairs, paying to revive characters or continuously buying potions.Gold has several consequences in an action RPG setting: This development diary entry describes how we used these lessons to design the trade systems in Path of Exile. In some games, rather than using these built-in gold systems, players seem to prefer to barter item-for-item, inventing their own currencies and relative values. In order to make gold a viable currency, the developers created many artificial sinks that do not have any real gameplay benefit. We examined the economies of other online RPGs and looked at how players interacted with each other in trade. It’s why we designed it to be played exclusively online. Path of Exile’s economy is the most important element of the game to us. 1 Development Diary: Rethinking Gold as a Currencyĭevelopment Diary: Rethinking Gold as a Currency.
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